20#include <ignition/math/Color.hh>
25#include "sdf/sdf_config.h"
31 inline namespace SDF_VERSION_NAMESPACE {
73 public: ignition::math::Color
Ambient()
const;
77 public:
void SetAmbient(
const ignition::math::Color &_ambient);
93 public:
void SetGrid(
const bool _enabled);
126 private: ScenePrivate *dataPtr =
nullptr;
Scene & operator=(Scene &&_scene)
Move assignment operator.
void SetAmbient(const ignition::math::Color &_ambient)
Set the ambient color of the scene.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
const sdf::Sky * Sky() const
Get sky.
bool OriginVisual() const
Get whether origin visual is enabled.
bool Grid() const
Get whether grid is enabled.
bool Shadows() const
Get whether shadows are enabled.
Scene(Scene &&_scene) noexcept
Move constructor.
void SetBackground(const ignition::math::Color &_background)
Set the background color of the scene.
ignition::math::Color Ambient() const
Get the ambient color of the scene.
Scene & operator=(const Scene &_scene)
Assignment operator.
void SetSky(const Sky &_sky)
Set sky.
Scene(const Scene &_scene)
Copy constructor.
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
ignition::math::Color Background() const
Get the background color of the scene.
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
Scene()
Default constructor.
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:89
std::shared_ptr< Element > ElementPtr
Definition Element.hh:53
namespace for Simulation Description Format parser
Definition Actor.hh:33
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:48