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Scene.hh
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1/*
2 * Copyright 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_SCENE_HH_
18#define SDF_SCENE_HH_
19
20#include <ignition/math/Color.hh>
21
22#include "sdf/Element.hh"
23#include "sdf/Sky.hh"
24#include "sdf/Types.hh"
25#include "sdf/sdf_config.h"
26#include "sdf/system_util.hh"
27
28namespace sdf
29{
30 // Inline bracket to help doxygen filtering.
31 inline namespace SDF_VERSION_NAMESPACE {
32 //
33
34 // Forward declarations.
35 class ScenePrivate;
36
38 {
40 public: Scene();
41
44 public: Scene(const Scene &_scene);
45
48 public: Scene(Scene &&_scene) noexcept;
49
51 public: ~Scene();
52
56 public: Scene &operator=(const Scene &_scene);
57
61 public: Scene &operator=(Scene &&_scene);
62
69 public: Errors Load(ElementPtr _sdf);
70
73 public: ignition::math::Color Ambient() const;
74
77 public: void SetAmbient(const ignition::math::Color &_ambient);
78
81 public: ignition::math::Color Background() const;
82
85 public: void SetBackground(const ignition::math::Color &_background);
86
89 public: bool Grid() const;
90
93 public: void SetGrid(const bool _enabled);
94
97 public: bool OriginVisual() const;
98
101 public: void SetOriginVisual(const bool _enabled);
102
105 public: bool Shadows() const;
106
109 public: void SetShadows(const bool _shadows);
110
113 public: void SetSky(const Sky &_sky);
114
117 public: const sdf::Sky *Sky() const;
118
123 public: sdf::ElementPtr Element() const;
124
126 private: ScenePrivate *dataPtr = nullptr;
127 };
128 }
129}
130#endif
Definition Scene.hh:38
Scene & operator=(Scene &&_scene)
Move assignment operator.
void SetAmbient(const ignition::math::Color &_ambient)
Set the ambient color of the scene.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
const sdf::Sky * Sky() const
Get sky.
bool OriginVisual() const
Get whether origin visual is enabled.
bool Grid() const
Get whether grid is enabled.
bool Shadows() const
Get whether shadows are enabled.
Scene(Scene &&_scene) noexcept
Move constructor.
~Scene()
Destructor.
void SetBackground(const ignition::math::Color &_background)
Set the background color of the scene.
ignition::math::Color Ambient() const
Get the ambient color of the scene.
Scene & operator=(const Scene &_scene)
Assignment operator.
void SetSky(const Sky &_sky)
Set sky.
Scene(const Scene &_scene)
Copy constructor.
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
ignition::math::Color Background() const
Get the background color of the scene.
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
Scene()
Default constructor.
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
Definition Sky.hh:38
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:89
std::shared_ptr< Element > ElementPtr
Definition Element.hh:53
namespace for Simulation Description Format parser
Definition Actor.hh:33
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:48