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Frame.hh
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1/*
2 * Copyright 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_FRAME_HH_
18#define SDF_FRAME_HH_
19
20#include <memory>
21#include <string>
22#include <ignition/math/Pose3.hh>
23#include "sdf/Element.hh"
24#include "sdf/SemanticPose.hh"
25#include "sdf/Types.hh"
26#include "sdf/sdf_config.h"
27#include "sdf/system_util.hh"
28
29namespace sdf
30{
31 // Inline bracket to help doxygen filtering.
32 inline namespace SDF_VERSION_NAMESPACE {
33 //
34 // Forward declaration.
35 class FramePrivate;
36 struct FrameAttachedToGraph;
37 struct PoseRelativeToGraph;
38
42 {
44 public: Frame();
45
48 public: Frame(const Frame &_frame);
49
52 public: Frame(Frame &&_frame);
53
55 public: ~Frame();
56
60 public: Frame &operator=(Frame &&_frame);
61
65 public: Frame &operator=(const Frame &_frame);
66
73 public: Errors Load(ElementPtr _sdf);
74
78 public: const std::string &Name() const;
79
83 public: void SetName(const std::string &_name) const;
84
93 public: const std::string &AttachedTo() const;
94
103 public: void SetAttachedTo(const std::string &_frame);
104
110 public: const ignition::math::Pose3d &RawPose() const;
111
116 public: void SetRawPose(const ignition::math::Pose3d &_pose);
117
122 public: const std::string &PoseRelativeTo() const;
123
128 public: void SetPoseRelativeTo(const std::string &_frame);
129
133 public: sdf::ElementPtr Element() const;
134
141 public: Errors ResolveAttachedToBody(std::string &_body) const;
142
147
152 private: void SetFrameAttachedToGraph(
153 std::weak_ptr<const FrameAttachedToGraph> _graph);
154
159 private: void SetPoseRelativeToGraph(
160 std::weak_ptr<const PoseRelativeToGraph> _graph);
161
163 friend class Model;
164 friend class World;
165
167 private: FramePrivate *dataPtr = nullptr;
168 };
169 }
170}
171#endif
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition Frame.hh:42
Frame()
Default constructor.
const std::string & Name() const
Get the name of the frame.
void SetAttachedTo(const std::string &_frame)
Set the name of the coordinate frame to which this frame is attached.
const ignition::math::Pose3d & RawPose() const
Get the pose of the frame object.
void SetRawPose(const ignition::math::Pose3d &_pose)
Set the raw pose of the frame object.
void SetPoseRelativeTo(const std::string &_frame)
Set the name of the coordinate frame relative to which this frame's pose is expressed.
Frame & operator=(const Frame &_frame)
Assignment operator.
~Frame()
Destructor.
Frame & operator=(Frame &&_frame)
Move assignment operator.
Errors Load(ElementPtr _sdf)
Load the frame based on a element pointer.
void SetName(const std::string &_name) const
Set the name of the frame.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
const std::string & PoseRelativeTo() const
Get the name of the coordinate frame relative to which this frame's pose is expressed.
Frame(const Frame &_frame)
Copy constructor.
Frame(Frame &&_frame)
Move constructor.
Errors ResolveAttachedToBody(std::string &_body) const
Resolve the attached-to body of this frame from the FrameAttachedToGraph.
const std::string & AttachedTo() const
Get the name of the coordinate frame to which this frame is attached.
sdf::SemanticPose SemanticPose() const
Get SemanticPose object of this object to aid in resolving poses.
Definition Model.hh:44
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition SemanticPose.hh:54
Definition World.hh:46
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:89
std::shared_ptr< Element > ElementPtr
Definition Element.hh:53
namespace for Simulation Description Format parser
Definition Actor.hh:33
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:48