17#ifndef SDF_CYLINDER_HH_
18#define SDF_CYLINDER_HH_
20#include <ignition/math/Cylinder.hh>
23#include <sdf/sdf_config.h>
28 inline namespace SDF_VERSION_NAMESPACE {
32 class CylinderPrivate;
94 public:
const ignition::math::Cylinderd &
Shape()
const;
98 public: ignition::math::Cylinderd &
Shape();
101 private: CylinderPrivate *dataPtr;
Cylinder represents a cylinder shape, and is usually accessed through a Geometry.
Definition Cylinder.hh:37
Cylinder(Cylinder &&_cylinder) noexcept
Move constructor.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Cylinder(const Cylinder &_cylinder)
Copy constructor.
ignition::math::Cylinderd & Shape()
Get a mutable Ignition Math representation of this Cylinder.
Errors Load(ElementPtr _sdf)
Load the cylinder geometry based on a element pointer.
Cylinder & operator=(const Cylinder &_cylinder)
Assignment operator.
double Length() const
Get the cylinder's length in meters.
double Radius() const
Get the cylinder's radius in meters.
void SetRadius(const double _radius)
Set the cylinder's radius in meters.
void SetLength(const double _length)
Set the cylinder's length in meters.
virtual ~Cylinder()
Destructor.
const ignition::math::Cylinderd & Shape() const
Get the Ignition Math representation of this Cylinder.
Cylinder & operator=(Cylinder &&_cylinder)
Move assignment operator.
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:89
std::shared_ptr< Element > ElementPtr
Definition Element.hh:53
namespace for Simulation Description Format parser
Definition Actor.hh:33
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:48