Scene.hh
Go to the documentation of this file.
1/*
2 * Copyright (C) 2015 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17
18#ifndef GAZEBO_RENDERING_SCENE_HH_
19#define GAZEBO_RENDERING_SCENE_HH_
20
21#include <memory>
22#include <string>
23#include <vector>
24
25#include <boost/enable_shared_from_this.hpp>
26#include <boost/shared_ptr.hpp>
27
28#include <OGRE/OgrePrerequisites.h>
29
30#include <sdf/sdf.hh>
31
32#include <ignition/math/Color.hh>
33#include <ignition/math/Vector2.hh>
34#include <ignition/math/Vector3.hh>
35
37#include "gazebo/gazebo_config.h"
38#include "gazebo/msgs/msgs.hh"
42#include "gazebo/util/system.hh"
43
44namespace SkyX
45{
46 class SkyX;
47}
48
49namespace gazebo
50{
51 namespace rendering
52 {
53 class Visual;
54 class Grid;
55 class Heightmap;
56 class ScenePrivate;
57
60
92 class GZ_RENDERING_VISIBLE Scene :
93 public boost::enable_shared_from_this<Scene>
94 {
95 public: enum SkyXMode {
96 GZ_SKYX_ALL = 0x0FFFFFFF,
97 GZ_SKYX_CLOUDS = 0x0000001,
98 GZ_SKYX_MOON = 0x0000002,
99 GZ_SKYX_NONE = 0
100 };
101
103 private: Scene();
104
110 public: Scene(const std::string &_name,
111 const bool _enableVisualizations = false,
112 const bool _isServer = false);
113
115 public: virtual ~Scene();
116
119 public: void Load(sdf::ElementPtr _scene);
120
122 public: void Load();
123
125 public: void Init();
126
128 public: void PreRender();
129
130
134 public: bool WaitForRenderRequest(double _timeoutsec);
135
138 public: Ogre::SceneManager *OgreSceneManager() const;
139
142 public: std::string Name() const;
143
146 public: void SetAmbientColor(const ignition::math::Color &_color);
147
150 public: ignition::math::Color AmbientColor() const;
151
154 public: void SetBackgroundColor(const ignition::math::Color &_color);
155
158 public: ignition::math::Color BackgroundColor() const;
159
164 public: void CreateGrid(const uint32_t _cellCount,
165 const float _cellLength, const ignition::math::Color &_color);
166
170 public: Grid *GetGrid(uint32_t _index) const;
171
174 public: uint32_t GridCount() const;
175
181 public: CameraPtr CreateCamera(const std::string &_name,
182 const bool _autoRender = true);
183
189 public: WideAngleCameraPtr CreateWideAngleCamera(const std::string &_name,
190 const bool _autoRender = true);
191
192#ifdef HAVE_OCULUS
196 public: OculusCameraPtr CreateOculusCamera(const std::string &_name);
197
200 public: uint32_t OculusCameraCount() const;
201#endif
202
208 public: DepthCameraPtr CreateDepthCamera(const std::string &_name,
209 const bool _autoRender = true);
210
216 public: GpuLaserPtr CreateGpuLaser(const std::string &_name,
217 const bool _autoRender = true);
218
221 public: uint32_t CameraCount() const;
222
227 public: CameraPtr GetCamera(const uint32_t _index) const;
228
232 public: CameraPtr GetCamera(const std::string &_name) const;
233
241 public: UserCameraPtr CreateUserCamera(const std::string &_name,
242 const bool _stereoEnabled = false);
243
246 public: uint32_t UserCameraCount() const;
247
253 public: UserCameraPtr GetUserCamera(const uint32_t _index) const;
254
257 public: void RemoveCamera(const std::string &_name);
258
261 public: uint32_t LightCount() const;
262
267 public: LightPtr GetLight(const std::string &_name) const
269
275 public: LightPtr GetLight(const uint32_t _index) const
277
281 public: LightPtr LightByName(const std::string &_name) const;
282
287 public: LightPtr LightByIndex(const uint32_t _index) const;
288
292 public: LightPtr LightById(const uint32_t _id) const;
293
297 public: VisualPtr GetVisual(const std::string &_name) const;
298
302 public: VisualPtr GetVisual(const uint32_t _id) const;
303
307 public: void SelectVisual(const std::string &_name,
308 const std::string &_mode);
309
316 public: VisualPtr VisualAt(CameraPtr _camera,
317 const ignition::math::Vector2i &_mousePos,
318 std::string &_mod);
319
322 public: void SnapVisualToNearestBelow(const std::string &_visualName);
323
329 public: VisualPtr VisualAt(CameraPtr _camera,
330 const ignition::math::Vector2i &_mousePos);
331
338 const ignition::math::Vector2i &_mousePos);
339
343 public: VisualPtr VisualBelow(const std::string &_visualName);
344
349 public: void VisualsBelowPoint(const ignition::math::Vector3d &_pt,
350 std::vector<VisualPtr> &_visuals);
351
356 public: double HeightBelowPoint(const ignition::math::Vector3d &_pt);
357
363 public: bool FirstContact(CameraPtr _camera,
364 const ignition::math::Vector2i &_mousePos,
365 ignition::math::Vector3d &_position);
366
368 public: void PrintSceneGraph();
369
374 public: void SetVisible(const std::string &_name, const bool _visible);
375
380 public: void DrawLine(const ignition::math::Vector3d &_start,
381 const ignition::math::Vector3d &_end,
382 const std::string &_name);
383
384
392 public: void SetFog(const std::string &_type,
393 const ignition::math::Color &_color,
394 const double _density, const double _start,
395 const double _end);
396
399 public: uint32_t Id() const;
400
403 public: std::string IdString() const;
404
407 public: void SetShadowsEnabled(const bool _value);
408
411 public: bool IsServer() const;
412
415 public: bool ShadowsEnabled() const;
416
421 public: bool SetShadowTextureSize(const unsigned int _size);
422
425 public: unsigned int ShadowTextureSize() const;
426
429 public: std::string ShadowCasterMaterialName() const;
430
433 public: bool ShadowCasterRenderBackFaces() const;
434
437 public: void AddVisual(VisualPtr _vis);
438
441 public: void RemoveVisual(VisualPtr _vis);
442
445 public: void RemoveVisual(const uint32_t _id);
446
452 public: void SetVisualId(VisualPtr _vis, const uint32_t _id);
453
456 public: void AddLight(LightPtr _light);
457
460 public: void RemoveLight(LightPtr _light);
461
464 public: void SetGrid(const bool _enabled);
465
468 public: void ShowOrigin(const bool _show);
469
472 public: VisualPtr WorldVisual() const;
473
477 public: std::string StripSceneName(const std::string &_name) const;
478
481 public: Heightmap *GetHeightmap() const;
482
486 public: void SetHeightmapLOD(const unsigned int _value);
487
491 public: unsigned int HeightmapLOD() const;
492
496 public: void SetHeightmapSkirtLength(const double _value);
497
501 public: double HeightmapSkirtLength() const;
502
504 public: void Clear();
505
509 public: VisualPtr SelectedVisual() const;
510
513 public: void SetWireframe(const bool _show);
514
517 public: bool Wireframe() const;
518
521 public: void SetTransparent(const bool _show);
522
525 public: void ShowCOMs(const bool _show);
526
529 public: void ShowInertias(const bool _show);
530
533 public: void ShowLinkFrames(const bool _show);
534
537 public: void ShowSkeleton(const bool _show);
538
541 public: void ShowJoints(const bool _show);
542
545 public: void ShowCollisions(const bool _show);
546
549 public: void ShowContacts(const bool _show);
550
553 public: void ShowClouds(const bool _show);
554
557 public: bool ShowClouds() const;
558
563 public: void SetSkyXMode(const unsigned int _mode);
564
567 public: SkyX::SkyX *GetSkyX() const;
568
571 public: bool Initialized() const;
572
578 public: common::Time SimTime() const;
579
583 public: void UpdatePoses(const msgs::PosesStamped& _msg);
584
587 public: uint32_t VisualCount() const;
588
590 public: void RemoveProjectors();
591
596 public: void ToggleLayer(const int32_t _layer);
597
603 public: bool LayerState(const int32_t _layer) const;
604
609 public: bool HasLayer(const int32_t _layer) const;
610
615 public: void EnableVisualizations(const bool _enable);
616
620 public: bool EnableVisualizations() const;
621
623 private: void SetSky();
624
626 private: void InitDeferredShading();
627
634 private: Ogre::Entity *OgreEntityAt(CameraPtr _camera,
635 const ignition::math::Vector2i &_mousePos,
636 const bool _ignoreSelectionObj);
637
647 // Code found in Wiki: www.ogre3d.org/wiki/index.php/RetrieveVertexData
648 private: void MeshInformation(const Ogre::Mesh *_mesh,
649 size_t &_vertexCount,
650 Ogre::Vector3* &_vertices,
651 size_t &_indexCount,
652 uint64_t* &_indices,
653 const ignition::math::Vector3d &_position,
654 const ignition::math::Quaterniond &_orient,
655 const ignition::math::Vector3d &_scale);
656
660 private: void PrintSceneGraphHelper(const std::string &_prefix,
661 Ogre::Node *_node);
662
666 private: void OnScene(ConstScenePtr &_msg);
667
672 private: void OnSceneInfo(const msgs::Scene &_msg, const bool _result);
673
676 private: void OnResponse(ConstResponsePtr &_msg);
677
680 private: void OnRequest(ConstRequestPtr &_msg);
681
684 private: void OnJointMsg(ConstJointPtr &_msg);
685
688 private: bool ProcessSensorMsg(ConstSensorPtr &_msg);
689
692 private: bool ProcessJointMsg(ConstJointPtr &_msg);
693
696 private: bool ProcessLinkMsg(ConstLinkPtr &_msg);
697
700 private: bool ProcessSceneMsg(ConstScenePtr &_msg);
701
704 private: bool ProcessModelMsg(const msgs::Model &_msg);
705
708 private: void OnSensorMsg(ConstSensorPtr &_msg);
709
712 private: void OnVisualMsg(ConstVisualPtr &_msg);
713
718 private: bool ProcessVisualMsg(ConstVisualPtr &_msg,
719 Visual::VisualType _type = Visual::VT_ENTITY);
720
723 private: void OnLightFactoryMsg(ConstLightPtr &_msg);
724
727 private: void OnLightModifyMsg(ConstLightPtr &_msg);
728
731 private: bool ProcessLightFactoryMsg(ConstLightPtr &_msg);
732
735 private: bool ProcessLightModifyMsg(ConstLightPtr &_msg);
736
739 private: void ProcessRequestMsg(ConstRequestPtr &_msg);
740
743 private: void OnSkyMsg(ConstSkyPtr &_msg);
744
747 private: void OnModelMsg(ConstModelPtr &_msg);
748
751 private: void OnPoseMsg(ConstPosesStampedPtr &_msg);
752
755 private: void OnSkeletonPoseMsg(ConstPoseAnimationPtr &_msg);
756
759 private: void OnRoadMsg(ConstRoadPtr &_msg);
760
764 private: void CreateCOMVisual(ConstLinkPtr &_msg, VisualPtr _linkVisual);
765
769 private: void CreateCOMVisual(sdf::ElementPtr _elem,
770 VisualPtr _linkVisual);
771
775 private: void CreateInertiaVisual(ConstLinkPtr &_msg,
776 VisualPtr _linkVisual);
777
781 private: void CreateInertiaVisual(sdf::ElementPtr _elem,
782 VisualPtr _linkVisual);
783
787 private: void CreateLinkFrameVisual(ConstLinkPtr &_msg,
788 VisualPtr _linkVisual);
789
793 private: void RemoveVisualizations(VisualPtr _vis);
794
797 private: std::unique_ptr<ScenePrivate> dataPtr;
798 };
800 }
801}
802#endif
rendering
Definition RenderEngine.hh:31
Forward declarations for transport.
A Time class, can be used to hold wall- or sim-time.
Definition Time.hh:48
Displays a grid of cells, drawn with lines.
Definition Grid.hh:54
Rendering a terrain using heightmap information.
Definition Heightmap.hh:63
Representation of an entire scene graph.
Definition Scene.hh:94
LightPtr GetLight(const std::string &_name) const GAZEBO_DEPRECATED(9.1)
Get a light by name.
uint32_t VisualCount() const
Get the number of visuals.
Heightmap * GetHeightmap() const
Get a pointer to the heightmap.
ignition::math::Color BackgroundColor() const
Get the background color.
LightPtr LightById(const uint32_t _id) const
Get a light by id.
void AddVisual(VisualPtr _vis)
Add a visual to the scene.
void Init()
Init rendering::Scene.
void AddLight(LightPtr _light)
Add a light to the scene.
bool WaitForRenderRequest(double _timeoutsec)
Wait until a render request occurs.
VisualPtr ModelVisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos)
Get a model's visual at a mouse position.
uint32_t LightCount() const
Get the count of the lights.
void SetSkyXMode(const unsigned int _mode)
Set SkyX mode to enable/disable skyx components such as clouds and moon.
void ToggleLayer(const int32_t _layer)
Toggle layer visilibility.
VisualPtr VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, std::string &_mod)
Get an entity at a pixel location using a camera.
void EnableVisualizations(const bool _enable)
Enable visualizations, currently only applies to sensor visuals.
void CreateGrid(const uint32_t _cellCount, const float _cellLength, const ignition::math::Color &_color)
Create a square grid of cells.
unsigned int ShadowTextureSize() const
Get the shadow texture size.
double HeightmapSkirtLength() const
Get the skirt length value for the heightmap LOD tiles.
void SelectVisual(const std::string &_name, const std::string &_mode)
Select a visual by name.
void RemoveVisual(const uint32_t _id)
Remove a visual from the scene.
void ShowSkeleton(const bool _show)
Enable or disable skeleton visualization.
std::string Name() const
Get the name of the scene.
bool ShowClouds() const
Get whether or not clouds are displayed.
void ShowOrigin(const bool _show)
Show/hide the world origin indicator.
bool SetShadowTextureSize(const unsigned int _size)
Set the shadow texture size.
void ShowCOMs(const bool _show)
Enable or disable center of mass visualization.
VisualPtr SelectedVisual() const
Get the currently selected visual.
void SetHeightmapLOD(const unsigned int _value)
Set the Level Of Detail (LOD) value for the heightmap.
unsigned int HeightmapLOD() const
Get the Level Of Detail (LOD) value for the heightmap.
void ShowCollisions(const bool _show)
Enable or disable collision visualization.
void RemoveLight(LightPtr _light)
Remove a light to the scene.
LightPtr LightByName(const std::string &_name) const
Get a light by name.
void SetHeightmapSkirtLength(const double _value)
Set the skirt length value for the heightmap LOD tiles.
void Load(sdf::ElementPtr _scene)
Load the scene from a set of parameters.
void ShowContacts(const bool _show)
Enable or disable contact visualization.
uint32_t CameraCount() const
Get the number of cameras in this scene.
Ogre::SceneManager * OgreSceneManager() const
Get the OGRE scene manager.
LightPtr LightByIndex(const uint32_t _index) const
Get a light based on an index.
bool HasLayer(const int32_t _layer) const
Return true if the layer exits.
void ShowJoints(const bool _show)
Enable or disable joint visualization.
CameraPtr GetCamera(const uint32_t _index) const
Get a camera based on an index.
void SetBackgroundColor(const ignition::math::Color &_color)
Set the background color.
void SetFog(const std::string &_type, const ignition::math::Color &_color, const double _density, const double _start, const double _end)
Set the fog parameters.
uint32_t UserCameraCount() const
Get the number of user cameras in this scene.
bool LayerState(const int32_t _layer) const
Return whether a layer is on or off.
LightPtr GetLight(const uint32_t _index) const GAZEBO_DEPRECATED(9.1)
Get a light based on an index.
std::string ShadowCasterMaterialName() const
Get the shadow caster material name.
uint32_t GridCount() const
Get the number of grids.
void RemoveCamera(const std::string &_name)
Remove a camera from the scene.
void PreRender()
Process all received messages.
void DrawLine(const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end, const std::string &_name)
Draw a named line.
SkyX::SkyX * GetSkyX() const
Get the sky in the scene.
bool ShadowsEnabled() const
Get whether shadows are on or off.
void ShowInertias(const bool _show)
Enable or disable inertia visualization.
Scene(const std::string &_name, const bool _enableVisualizations=false, const bool _isServer=false)
Constructor.
void Clear()
Clear rendering::Scene.
VisualPtr GetVisual(const uint32_t _id) const
Get a visual by id.
void SetGrid(const bool _enabled)
Set the grid on or off.
void ShowClouds(const bool _show)
Display clouds in the sky.
Grid * GetGrid(uint32_t _index) const
Get a grid based on an index.
VisualPtr VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos)
Get a visual at a mouse position.
VisualPtr WorldVisual() const
Get the top level world visual.
UserCameraPtr CreateUserCamera(const std::string &_name, const bool _stereoEnabled=false)
Create a user camera.
void SetVisible(const std::string &_name, const bool _visible)
Hide or show a visual.
virtual ~Scene()
Destructor.
WideAngleCameraPtr CreateWideAngleCamera(const std::string &_name, const bool _autoRender=true)
Create a wide-angle camera.
void SetWireframe(const bool _show)
Enable or disable wireframe for all visuals.
CameraPtr CreateCamera(const std::string &_name, const bool _autoRender=true)
Create a camera.
GpuLaserPtr CreateGpuLaser(const std::string &_name, const bool _autoRender=true)
Create laser that generates data from rendering.
void SnapVisualToNearestBelow(const std::string &_visualName)
Move the visual to be ontop of the nearest visual below it.
void PrintSceneGraph()
Print the scene graph to std_out.
void RemoveProjectors()
Remove all projectors.
void VisualsBelowPoint(const ignition::math::Vector3d &_pt, std::vector< VisualPtr > &_visuals)
Get a visual directly below a point.
double HeightBelowPoint(const ignition::math::Vector3d &_pt)
Get the Z-value of the first object below the given point.
ignition::math::Color AmbientColor() const
Get the ambient color.
bool IsServer() const
Get whether this scene is in the server.
UserCameraPtr GetUserCamera(const uint32_t _index) const
Get a user camera by index.
uint32_t Id() const
Get the scene ID.
void RemoveVisual(VisualPtr _vis)
Remove a visual from the scene.
std::string StripSceneName(const std::string &_name) const
Remove the name of scene from a string.
void UpdatePoses(const msgs::PosesStamped &_msg)
Update Poses of objects in the scene via direct API call instead of transport.
void SetAmbientColor(const ignition::math::Color &_color)
Set the ambient color.
void Load()
Load the scene with default parameters.
bool Initialized() const
Return true if the Scene has been initialized.
std::string IdString() const
Get the scene Id as a string.
void SetShadowsEnabled(const bool _value)
Set whether shadows are on or off.
common::Time SimTime() const
Get the scene simulation time.
DepthCameraPtr CreateDepthCamera(const std::string &_name, const bool _autoRender=true)
Create depth camera.
void SetTransparent(const bool _show)
Enable or disable transparency for all visuals.
CameraPtr GetCamera(const std::string &_name) const
Get a camera by name.
bool Wireframe() const
Get whether wireframe is enabled for all visuals.
VisualPtr GetVisual(const std::string &_name) const
Get a visual by name.
VisualPtr VisualBelow(const std::string &_visualName)
Get the closest visual below a given visual.
bool EnableVisualizations() const
Check whether visualizations are enabled or not.
void SetVisualId(VisualPtr _vis, const uint32_t _id)
bool ShadowCasterRenderBackFaces() const
Get the shadow caster render back faces.
void ShowLinkFrames(const bool _show)
Enable or disable link frame visualization.
bool FirstContact(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, ignition::math::Vector3d &_position)
Get the world pos of a the first contact at a pixel location.
SkyXMode
Definition Scene.hh:95
@ GZ_SKYX_CLOUDS
Definition Scene.hh:97
@ GZ_SKYX_MOON
Definition Scene.hh:98
@ GZ_SKYX_NONE
Definition Scene.hh:99
@ GZ_SKYX_ALL
Definition Scene.hh:96
VisualType
Type of visual.
Definition Visual.hh:65
@ VT_ENTITY
Entity visual.
Definition Visual.hh:67
Definition Scene.hh:45
boost::shared_ptr< Light > LightPtr
Definition RenderTypes.hh:86
std::shared_ptr< Visual > VisualPtr
Definition RenderTypes.hh:114
boost::shared_ptr< DepthCamera > DepthCameraPtr
Definition RenderTypes.hh:98
boost::shared_ptr< Camera > CameraPtr
Definition RenderTypes.hh:90
boost::shared_ptr< WideAngleCamera > WideAngleCameraPtr
Definition RenderTypes.hh:102
boost::shared_ptr< UserCamera > UserCameraPtr
Definition RenderTypes.hh:94
boost::shared_ptr< GpuLaser > GpuLaserPtr
Definition RenderTypes.hh:106
Forward declarations for the common classes.
Definition Animation.hh:27
#define GAZEBO_DEPRECATED(version)
Definition system.hh:328