18#ifndef GAZEBO_RENDERING_POINTLIGHTSHADOWCAMERASETUP_HH_
19#define GAZEBO_RENDERING_POINTLIGHTSHADOWCAMERASETUP_HH_
30 :
public Ogre::DefaultShadowCameraSetup
41 const Ogre::Camera *_cam,
const Ogre::Viewport *_vp,
42 const Ogre::Light *_light, Ogre::Camera *_texCam,
size_t _iteration)
rendering
Definition RenderEngine.hh:31
Definition PointLightShadowCameraSetup.hh:31
virtual void getShadowCamera(const Ogre::SceneManager *_sm, const Ogre::Camera *_cam, const Ogre::Viewport *_vp, const Ogre::Light *_light, Ogre::Camera *_texCam, size_t _iteration) const override
Returns a shadow camera for a point light.
PointLightShadowCameraSetup()
Constructor.
~PointLightShadowCameraSetup()
Destructor.
Forward declarations for the common classes.
Definition Animation.hh:27
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition system.hh:59