17#ifndef _PHYSICSIFACE_HH_
18#define _PHYSICSIFACE_HH_
default namespace for gazebo
bool has_world(const std::string &_name="")
checks if the world with this name exists.
void pause_world(WorldPtr _world, bool _pause)
Pause world by calling World::SetPaused.
bool load()
Setup gazebo::SystemPlugin's and call gazebo::transport::init.
void init_world(WorldPtr _world) GAZEBO_DEPRECATED(11.0)
Init world given a pointer to it.
bool worlds_running()
Return true if any world is running.
void load_world(WorldPtr _world, sdf::ElementPtr _sdf)
Load world from sdf::Element pointer.
void pause_worlds(bool pause)
pause multiple worlds stored in static variable gazebo::g_worlds
WorldPtr get_world(const std::string &_name="")
Returns a pointer to a world by name.
void init_worlds() GAZEBO_DEPRECATED(11.0)
initialize multiple worlds stored in static variable gazebo::g_worlds
bool fini()
Finalize transport by calling gazebo::transport::fini.
void stop_world(WorldPtr _world)
Stop world by calling World::Stop() given a pointer to it.
void stop_worlds()
stop multiple worlds stored in static variable gazebo::g_worlds
void load_worlds(sdf::ElementPtr _sdf)
load multiple worlds from single sdf::Element pointer
void remove_worlds()
remove multiple worlds stored in static variable gazebo::g_worlds
void run_worlds(unsigned int _iterations=0)
Run multiple worlds stored in static variable gazebo::g_worlds.
WorldPtr create_world(const std::string &_name="")
Create a world given a name.
uint32_t getUniqueId()
Get a unique ID.
void run_world(WorldPtr _world, unsigned int _iterations=0)
Run world by calling World::Run() given a pointer to it.
std::function< void(const std::string &, const msgs::PosesStamped &)> UpdateScenePosesFunc
Function signature for API that updates scene poses.
Definition PhysicsTypes.hh:252
boost::shared_ptr< World > WorldPtr
Definition PhysicsTypes.hh:90
Forward declarations for the common classes.
Definition Animation.hh:27
#define GAZEBO_DEPRECATED(version)
Definition system.hh:328