DepthCamera.hh
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1/*
2 * Copyright (C) 2012 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
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16*/
17
18#ifndef _GAZEBO_RENDERING_DEPTHCAMERA_HH_
19#define _GAZEBO_RENDERING_DEPTHCAMERA_HH_
20
21#include <memory>
22#include <string>
23
24#include <sdf/sdf.hh>
25
27
29#include "gazebo/util/system.hh"
30
31namespace Ogre
32{
33 class Material;
34 class RenderTarget;
35 class Texture;
36 class Viewport;
37}
38
39namespace gazebo
40{
41 namespace rendering
42 {
43 // Forward declare private data.
44 class DepthCameraPrivate;
45
48
51 class GZ_RENDERING_VISIBLE DepthCamera : public Camera
52 {
57 public: DepthCamera(const std::string &_namePrefix,
58 ScenePtr _scene, bool _autoRender = true);
59
61 public: virtual ~DepthCamera();
62
65 public: void Load(sdf::ElementPtr _sdf);
66
68 public: void Load();
69
71 public: void Init();
72
74 public: void Fini();
75
78 public: void CreateDepthTexture(const std::string &_textureName);
79
82 public: void CreateReflectanceTexture(const std::string &_textureName);
83
86 public: void CreateNormalsTexture(const std::string &_normalsName);
87
89 public: virtual void PostRender();
90
93 public: virtual const float *DepthData() const;
94
97 public: virtual void SetDepthTarget(Ogre::RenderTarget *_target);
98
103 std::function<void (const float *, unsigned int, unsigned int,
104 unsigned int, const std::string &)> _subscriber);
105
120 std::function<void (const float *, unsigned int, unsigned int,
121 unsigned int, const std::string &)> _subscriber);
122
127 std::function<void (const float *, unsigned int, unsigned int,
128 unsigned int, const std::string &)> _subscriber);
129
137 std::function<void (const float *, unsigned int, unsigned int,
138 unsigned int, const std::string &)> _subscriber);
139
141 private: virtual void RenderImpl();
142
147 private: void UpdateRenderTarget(Ogre::RenderTarget *_target,
148 Ogre::Material *_material,
149 const std::string &_matName);
150
152 protected: Ogre::Texture *depthTexture;
153
155 protected: Ogre::RenderTarget *depthTarget = nullptr;
156
158 protected: Ogre::Viewport *depthViewport;
159
162 private: std::unique_ptr<DepthCameraPrivate> dataPtr;
163 };
165 }
166}
167#endif
rendering
Definition RenderEngine.hh:31
Basic camera sensor.
Definition Camera.hh:86
Depth camera used to render depth data into an image buffer.
Definition DepthCamera.hh:52
void Fini()
Finalize the camera.
DepthCamera(const std::string &_namePrefix, ScenePtr _scene, bool _autoRender=true)
Constructor.
event::ConnectionPtr ConnectNewRGBPointCloud(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Connect a to the new rgb point cloud signal Point coordinates and color are stored in a vector4f.
virtual ~DepthCamera()
Destructor.
event::ConnectionPtr ConnectNewDepthFrame(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Connect a to the new depth image signal.
void Init()
Initialize the camera.
void CreateDepthTexture(const std::string &_textureName)
Create a texture which will hold the depth data.
event::ConnectionPtr ConnectNewNormalsPointCloud(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Connect to the new normal data Normals are stored in a vector4f, XYZ contains the normal for this spe...
void CreateReflectanceTexture(const std::string &_textureName)
Create a texture which will hold the reflectance data.
Ogre::RenderTarget * depthTarget
Pointer to the depth target.
Definition DepthCamera.hh:155
event::ConnectionPtr ConnectNewReflectanceFrame(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Connect a to the new reflectance data.
virtual const float * DepthData() const
All things needed to get back z buffer for depth data.
Ogre::Viewport * depthViewport
Pointer to the depth viewport.
Definition DepthCamera.hh:158
virtual void SetDepthTarget(Ogre::RenderTarget *_target)
Set the render target, which renders the depth data.
void Load(sdf::ElementPtr _sdf)
Load the camera with a set of parmeters.
void Load()
Load the camera with default parmeters.
virtual void PostRender()
Render the camera.
Ogre::Texture * depthTexture
Pointer to the depth texture.
Definition DepthCamera.hh:152
void CreateNormalsTexture(const std::string &_normalsName)
Create a texture which will hold the normal data.
Definition JointMaker.hh:40
boost::shared_ptr< Connection > ConnectionPtr
Definition CommonTypes.hh:134
boost::shared_ptr< Scene > ScenePtr
Definition RenderTypes.hh:82
Forward declarations for the common classes.
Definition Animation.hh:27